Cocaine Bear is a fast-paced 3D game where players take on the role of a bear struggling with cocaine addiction. I have created an open suburban environment for players to explore, searching for their next fix to survive as long as possible and ultimately escape back to the wild. But there’s a catch—time is running out, adding urgency to every decision.

Level Design
I have designed the level based on distinct districts/zones, creating a structured yet dynamic progression system. The player can move from one area to another only if they have enough points to break through barriers.
I have created multiple barrier types, each requiring a different amount of points to destroy, adding a layer of strategy to exploration.
Each district has been built on a hexagonal grid, allowing for multiple potential exits from every zone. I wanted to encourage non-linear movement by offering players different paths to freedom, making each playthrough feel unique
Tools & Technical Info
Unity Engine | 3D Modeling: Custom assets created in Blender by our 3D artist | Additional assets: Free assets from the Unity Asset Store and Sketchfab





