
Dissolve (Material Function & Blueprint Integration)
This Material Function is designed for the M_Mannequin material, implementing a dissolve effect controlled via Material Parameter Collection and Blueprint logic.
Uses a Blueprint-driven dissolve effect, which can be triggered dynamically in-game.
The dissolve effect is managed via Material Parameter Collection, ensuring consistency across different instances.
Implemented switch parameters in M_Mannequin, allowing different versions of the material to control whether dissolve is enabled or disabled.
I have created two new material instances with dissolve enabled for BP_Dissolve, while disabling it for the main character in BP_ThirdPersonCharacter, preventing unintended effects.
This setup ensures the effect is used selectively, maintaining visual clarity in the game world.




